Information

Energy
Leaders: 20/20
Deputy: 15/15
Warriors: 10/10
Queens: 8/8
Medicine Cats: 10/10
Medicine Cat Apprentices: 7/7
Apprentices: 7/7
Kits: 5/5
Elders: 6/6


When energy is at 0, the cat will fall asleep. If cat doesn't have correct den, (Example: Warrior to Warriors Den) they will be filled up to half energy by the next moon/ day. If they do have their assigned den, they will be at full energy the next moon/ day.


Dens
Leaders Den: 10 Sticks
Warriors Den: 25 Sticks
Nursery: 25 Sticks
Medicine Cat Den: 30 Sticks
Apprentices Den: 15 Sticks
Elders Den: 20 Sticks
Prisoners Den: 25 Sticks


Who Sleeps In Which Den:
Leaders Den: Leader and Leaders Mate
Warriors Den: Warriors
Nursery: Queens and Kits
Medicine Cats Den: Med. Cat, Med. Apprentice, Sick/ Injured Cats
Apprentices Den: Apprentices
Prisoners Den: Prisoners


Having a medicine cats den and nursery raises the percentage of kits survival in birth, dens protect cats in harsh weather. For Example: Cats can die of frostbite if In the winter or in rain if they don't have a den to sleep in. Very likely for kits to die without a dent and mediocrely likely for apprentices to die. Rarely likely for sick and injured cats to die without medicine cat Den.


Dens break down every season, aka every three days. On the third day, I'll notify you that your den/ dens are weak, and it take 5 Sticks per Den to be fixed.


Prey
Mouse: Restores 2 Energy
Shrew: Restores 2 Energy
Buzzard: Restores 3 Energy
Vole: Restores 3 Energy
Rabbit: Restores 4 Energy
Eagle: Restores 6 Energy


Your clan must eat every two moons before you start seeing consequences. You can also feed your cats when they are low or out of energy, unless they are at 0. When your cat is at 0, they will sleep until the next moon/ day.


Ranks
Leader: Can mate, breed, border patrol, train, train others, hunt, forage for Sticks, explore, go on adventures, go to the gathering, and has 9 lives, play with kits, fight
Deputy: Can mate, breed, border patrol, train, train others, hunt, forage for Sticks, explore, do on adventures, and go to the gathering, play with kits, fight
Med. Cat: Can heal, train, train others, forage for herbs, go to the gathering, go to Moonpool, explore, play with kits, fight
Med. Cat Apprentice: Can heal, train, forage for herbs with Warrior/ Med. Cat, go to gatherings, explore with Warrior/ Med. Cat, play with kits.
Apprentice: Can border patrol with Warrior, train, hunt with Warrior, forage for Sticks, go to gathering, play with kits, fight.
Queen: Can forage, fight, play with kits, go to gathering, mate, breed, border patrol, explore
Kit: Play.
Elder: Train others, patrol borders, help out Med. Cat, play with kits.
Prisoner: Try to escape.


3 Medicine Cats are Max for each Clan, and there can be 3 Med. Apprentices, although once they become Med. Cats, they cannot have apprentices until there are only 3 Med. Cats.


Prisoners:
I'm pretty sure Prisoners was my original idea, but if someone else has done it, sorry. But please credit me if you wanna use this idea.


Sometimes you find cats who don't want to join your clan or try to fight against you. If their fighting level is below the cat or cats that find them, you can capture them and make them Prisoners as long as you have the Prisoner Den. After one moon of them being prisoners, they are added as a new cat to your clan. But beware, if you don't check them while they are Prisoners, they may start an uprising..


Patrolling
Your border is usually at 10/10, but will go down by one every moon. The lower it gets, the more chances that something bad will happen, like Rouges invading or foxes or badgers moving into your territory. You have a chance to find new cats on patrols.


Adventures
Adventures take two moons, and you have the chance to get 30 Sticks, 30 prey, 25 herbs, or 3-6 Cats


Allegiances
You can have allegiances with 2 Clans, and when you have an allegiance, you can ask and send medicine cats, Sticks, prey, herbs, and cats to your allies.


Diseases
Injuries and sicknesses need herbs to heal. Different diseases can kill you if not treated within the correct amount of time.


Injured: 5 herbs (dies in 6 Moons)
Broken Bone: 7 herbs (dies in 5 Moons)
Deep wound: 13 herbs (dies in 2 Moons)
Fatally wounded: 25 herbs (dies in 1 Moon)
Dying: 40 herbs (dies straight away if not treated immediately)


Cough: 3 herbs (dies in 9 Moons)
Bellyache: 4 herbs (dies in 8 moons)
Cold: 6 herbs (dies in 7 Moons)
Fever: 10 herbs (dies in 5 Moons)
Poisoned: 20 herbs (dies in 3 Moons)
Whitcough: 28 herbs (dies in 2 Moons)
Greencough: 30 herbs (dies in 1 moon)
Dying: 40 herbs (dies straight away if not treated immediately)


Skills
Foraging lvl 1: 1-3 Sticks/ herbs (2/2)
Foraging lvl 2: 4-6 Sticks/ herbs (4/4)
Foraging lvl 3: 7-9 Sticks: herbs (6/6)
Foraging lvl 4: 10-12 Sticks/ herbs (8/8)
Foraging lvl 5: 13-15 sticks/herbs (9/9)


Hunting lvl 1: 1-3 mice, shrew (2/2)
Hunting lvl 2: 4-6 nice, shrew, buzzard (4/4)
Hunting lvl 3: 7-9 mice, shrew, buzzard, vole (6/6)
Hunting lvl 4: 10-12 mice, shrew, buzzard, vole, rabbit (8/8)
Hunting lvl 5: 13-15 mice, shrew, buzzard, vole, rabbit, Eagle (10/10)


Fighting lvl 1: It's a start. (2/2)
Fighting lvl 2: Able to kill bigger prey, fight off lower lvl cats (4/4)
Fighting lvl 3: Take cats of lower fighting lvl as Prisoner, fight off fox, fight off lower or equal lvl cats (6/6)
Fighting lvl 4: fight off all cats, fight of 2 foxes, fight off eagle (8/8)
Fighting lvl 5: fight off badgers. (10/10)


Only Med. Cats + Med. Cat Apprentice can heal
Healing lvl 1: Heal Injured, Cough, Bellyache (2/2)
Healing lvl 2: Heal broken bone and down, and cold and down (4/4)
Healing lvl 3: Heal Fever and down, and deep wound and down (6/6)
Healing lvl 4: Heal everything but Greencough and dying (8/8)
Healing lvl 5: Heal everything (10/10)


Leveling Up:
To become deputy, you must have trained at least 1 apprentice and have 2 skills to lvl 4.


To become a warrior, apprentice must either wait 6 Moons or get 2 skills up to 3


Med. Cat Apprentices need to have healing to lvl 3 and another skill to lvl 2 to become Med. Cat.


Leader must have 2 skills up to 5.


Kits must wait either 6 moons or get 3 skills up to lvl 1


Elders must have all skills, minus Healing for non-medicine cats to 5.


Time
The Season changes every 3 days, and you start out in Newleaf.


One moon= One Day


Every 6 Moons you can go to the gathering, where you have the chance to find 2-6 new cats. However, I will not remind you, so there is a chance you'll miss it!


Others
Don't forget to claim your daily log in every day! You can get Sticks, herbs, prey, and new cats!

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