Chapter 2: Fly In a Web

Main Characters

Smile Critter Name: FoxFear

Kid Soul trapped inside: Y/N

Height: 12-15 inches tall Medium Plush Size, (They's a Small baby) Yes, FoxFear can be considered a "migit"

Status: Unused from the Smiling Critters TV show, was about to be sold as a plushie before the hour of joy happened.

Smell: Chamomile

Sanity: Fragile (Due to still being a kid and being alone for so long)

Age: FoxFear (10) Y/N (Y/N's age is not explicitly mentioned in the story but based on the timeline provided (set 10 years after the Hour of Joy in 1995), we can estimate their age. If we assume that Y/N was at the age where they enjoyed the Smiling Critters TV show and plush toys, we can infer that they were likely a child around 10-12 years old in 1995. This would mean that Y/N would be around 20-22 years old at the time of the events in the story, which is set 10 years after the Hour of Joy in 2005.)

Looks: An anthropomorphic Fox Plushie has unspecified fur, eyes and tail color for the readers imagination. Unlike the other Smiling Critters FoxFear's mouth is not limited to a wide smiling grin instead is more expressive, and their eyes are not black buttons instead they have more expressive eyes. They possess a zipper line running down their center, with the zipper sporting a candle pendant. Under the expressive eyes are pitch-black eyeholes with white pupils that are able to look around. (Y/N's soul)

Their cartoon appearance is roughly the same as their toy appearance, albeit with their zipper line removed, the addition of white pupils, and the zipper pendant attached to a black necklace.

Unlike the rest of the Smiling Critters, both their Plush and Tv versions are uncappable of speech and verbal communication, when they do speak its usually only a few words due to their fearful nature.

Like the other Smiling Critters, the pull of their tail will make a scent puff out of their mouth, this was intended to make children fall asleep easier or relax them from fear. In their example "Camomile"

Personality: FoxFear is a timid and anxious plushie who is always on edge, constantly worrying about the unknown and the dangers lurking around every corner. DogDay(Not shown yet) always tries to bring them out of their comfort zone, but this drives them back into it. They have extreme anxiety, often appearing extremely jumpy and constantly afraid.

Background: FoxFear was originally created for the Smiling Critters TV show as a side character, but due to budget cuts, their character was cut before their episodes could be produced. They were set to be sold as plushies to fans of the show, but the hour of joy happened before they could be released to the public.

Relationships: The only Smiling Critter they've interacted with was DogDay in the TV series cut episode, and they were constantly at odds with each other due to FoxFear's fearful nature clashing with DogDay's adventurous personality. However, the two eventually began to form a begrudging respect for each other, with DogDay trying to help FoxFear overcome their anxieties.

Name: Player

Background: The Player is an ex-employee who quit the Playtime Co. factory 10 years ago before the Hour of Joy. They have returned to the factory after the mysterious disappearance of all the workers, unaware of the dark events that had taken place there a decade ago.

Personality: The Player exhibits a mix of determination, fear, and curiosity as they navigate through the factory with FoxFear. Despite being creeped out by the eerie atmosphere and unsettling events; Player shows bravery and a willingness to go deeper into the unknown to uncover the truth.

Relationships: The Player forms a bond with FoxFear, showing care and concern for the timid plushie throughout their journey. FoxFear looks to Player for guidance and protection, finding solace in their presence amidst the frightening circumstances they encounter. Together, Player and FoxFear navigate the dangers of the factory, facing challenges and uncertainties as they seek to escape the darkness.

Age: Depending on their age when they quit, The Player would be in their late 20s to early 30s at the time of the events in the story.

Sanity: Unbroken (Surprising I know)

Height: 6 feet tall. (Average)

Equipment: GrabPack

The GrabPack is a device that is used in the story to interact with various elements in the environment. It is described as a backpack-like structure with a retractable cable and two hands attached to it. The hands can be activated using triggers to fire the cables, which are capable of conducting electricity. The GrabPack is used to turn on power sources, open doors, and manipulate objects in the story.

Some of the uses of the GrabPack include:

1. Activating power sources: The GrabPack is used to connect to power sources and turn on electricity in different areas of the factory.

2. Opening doors: The GrabPack can be used to interact with door mechanisms, such as scanners or symbols, to unlock and open doors.

3. Manipulating objects: The GrabPack's hands can be used to grab and move objects within the environment, such as boxes or vents covers.

4. Interacting with sensors: The GrabPack is used to interact with various sensors, such as those found in the vents, to progress through the story.

Overall, the GrabPack serves as a versatile tool for the player and FoxFear to navigate through the challenges they face in the factory.


End of "A Tight Squeeze."

I know the chapter is kinda confusing, I'm gonna be editing it to make more sense.


(Couldn't find a better clip)

Chapter 2: Fly In a Web

Antagonist: Mommy Long Legs

Appearance- Mommy Long Legs is a large, slender creature bearing an uncanny resemblance to a spider, albeit with only four limbs. She has baby pink skin with curly, tangled noodle-like hot pink hair, styled into a high ponytail using a baby blue hair tie. Her face consists of a pair of wide-set green eyes with tiny pupils, black eyelids, and three eyelashes, as well as a gaping, hollow mouth. Dark pink lipstick can be seen adorning her mouth, and she has no nose. A thin neck with a baby blue necklace connects her head to her body, which is comprised of a small angular torso with a dark pink sweetheart neckline, a thin appendage resembling her 'waist', and a rotund dark pink bottom to resemble a sweetheart-bodice dress. Her four limbs are all extremely elastic, capable of stretching 'hundreds of feet'. Her arms end in two crimson glove-like hands with thin baby blue cuffs, while her legs end in ankle-length baby blue stockings with crimson Mary Janes.

Secondary antagonists: 

Bunzo Bunny- an anthropomorphic yellow rabbit with black eyes, two large buck teeth, and long ears. He frequently appears with a wide grin. He also wears a green party hat similar to those seen on clowns and matching overalls with suspenders and buttons of the same colour. Bunzo typically holds two golden cymbals. His cheeks are orange, similar to the inside of his ears; he has small tufts of fur around his chest and on top of his head.

Wuggies- scaled-down counterparts of the iconic Huggy Wuggy . The Wuggies embrace their hostility by constantly having their mouth wide open, seen filled to the brim with teeth. they can randomly spawn with red, orange, yellow, green, blue, purple, or pink fur.

PJ Pug-a-pillar- PJ Pug-a-Pillar is a long creature that's a mix of pug and caterpillar, as his name suggests. His entire body is comprised of fluffy, woolly segments of pink, magenta and pale indigo. His head consists of large, dilated black eyes, a pink muzzle, a heart-shaped indigo nose, dark pink cheeks, a grinning mouth showing multiple teeth akin to a dog's, a lolling pink tongue, and fluffy indigo ears. He appears to have two teardrop markings underneath each eye. He has multiple pink limbs growing along the sides of his body, ending in what appears to be purple medieval jester's shoes, with skinny curved and pointed toes.

Unkown:

Poppy- Poppy is a petite doll with chalk-white skin, freckles and rosy cheeks. She has red, curly hair tied into double pigtails, held up with a pair of powder blue ribbons. The shiny ting of light glazed across her face suggests that she is possibly made out of porcelain. She wears a large, flouncy powder blue gown, with long frilly sleeves adorned with numerous bows, frills, and bustles, and a pair of black Mary Janes. She also wears deep red lipstick. She has a pair of thin, black eyebrows, and a pair of uncannily realistic-looking blue eyes framed by long, black lashes.

(Do not do anything with these characters until I introduce them)

(With Poppy now free the situation begins to change rapidly while the two search for any way out of the factory.)

The two are seen in the room from the last chapter but Poppy is now gone from her case, FoxFear is at the players face concerned as when the lights turned back on, he seemingly fell asleep.

FoxFear hesitated for a moment, unsure of what to do as the player remained asleep. Feeling a sense of urgency, they raised their plush hand and delivered a gentle slap to the player's cheek, hoping to wake them up. But when the player didn't stir, FoxFear's anxiety spiked and they slapped harder, their plush hand making a soft thud against the player's face.

The player groans from the slap.

"Ow, what was that for?"

FoxFear looked up at the player with a mixture of fear and concern in their eyes. They tried to convey the urgency of their situation, gesturing towards the now empty doll case where Poppy had been. The player's eyes widened in realization as they took in the scene, a sense of alarm and determination filling their gaze.

 The player stood up and turned to FoxFear before looking at the empty case.

"Fu-" he stops themself realizing that they have a child with them. "She doesn't matter right now the only thing that matters is getting out of here."

FoxFear nodded, their plush body trembling with fear as they followed the player out of the room. The sense of danger and uncertainty loomed over them, but they knew they had to stay strong and brave in the face of the unknown.

They walk to see the way they came in blocked with every by multiple immovable things, FoxFear notices the cabinet has moved revealing a hidden door. They tug at the player sleeve pointing to it, the player nods and opens the door revealing a long hallway with a red door at the end, colorful drawings painted on the wall.

The player and FoxFear cautiously made their way down the hallway, the colorful drawings providing a small flicker of comfort in the eerie atmosphere. The red door at the end seemed to beckon them forward, its presence a glimmer of hope in the darkness of the factory.

At the end it actually was not just a red door but two other ways, the right leading to a large gap in the floor and the left an unpowered GrabPack scanner requiring both hands, the middle was the red door with the sign Elliet Ludwig the creator and founder of the Playtime Co. Factory, it was his office, locked.

The player and FoxFear exchanged a look, unsure of which path to take. With a sense of caution, they approached the unpowered GrabPack scanner, the player aiming the red hand of the GrabPack at the scanner. But as the hand made contact, nothing happened, the scanner remained unresponsive.

With a frown of frustration, the player turned to FoxFear, a sense of determination in their eyes as they tried to figure out their next move. FoxFear tugged on the player's sleeve, pointing towards the gap in the floor to their right, suggesting that they should try that route instead.

The player nodded; their attention now focused on the gap in the floor. FoxFear looks down the gap, it actually wasn't that deep only a couple feet but still a problem, a yellow bar is above it.

The player carefully set FoxFear down. With a deep breath, the player leaped forward, the blue hand of the GrabPack grabbing onto the yellow bar above the gap. They swung across the gap with precision, landing safely on the other side.

FoxFear watched nervously, their plush eyes wide with fear as they saw the player successfully navigate the gap. As the player landed on the other side, they turned back to FoxFear, a reassuring smile on their face with a thumbs up.

"Stay there! Ill see if I find anything that can help us unlock that door!

With a nod, FoxFear remained on the safe side of the gap, their plush body tense with anticipation as they waited for the player to search for a way to unlock the door to Elliet Ludwig's office.

FoxFear tugs their tail as they wait, anxiety growing back, after a few moments the player returns, he swings over the gap and lands near FoxFear startling them.

"Sorry for the scare," the player said with a sheepish smile. "I found a key that might unlock the door. Let's see if it works."

The player approached the red door with the key in hand, carefully inserting it into the lock. With a click, the door swung open, revealing a vintage wooden office with decorative patterns on the carpet, a wooden manager's desk stands in front of the room along with some leader couches and some drawings of children scattered across the room's walls. The light source for the room are two long fluorescent bars right on top of the main table. The room includes a small open vent leading to a ventilation system, and two other larger vents one of them being open.

On the desk is a brown tape, a brown tape player nearby connected to a monitor. FoxFear jumps onto the Table before picking up the tape and handing it to the Player.

 They inserted it into the player and pressed play, the monitor flickering to life as the tape began to play.

Narrator: " Playtime Co.is the product of a great man, by the name of Elliot Ludwig."

Narrator: "Divorced, but a family man at heart, his sights were always set on bringing amazing toys to amazing children around the globe."

Narrator: "Ludwig spent countless hours in the factory, working overtime relentlessly in an attempt to continuously innovate and surprise."

Narrator: "In the 1960's, an unfortunate family death had pushed Ludwig down to his lowest."

Narrator: "But with so much ambition, he rose back up and continued to fulfill his vision for the Playtime Co. toy factory."

Narrator: "Ludwig could never be content leaving a project unfinished, but just how did one man come to create such an astounding empire?"

Narrator: "How did he manage to stay determined, even after suffering such a tragic loss?"

Narrator: "It all began in the fateful year of 19-"

(The tape is cut out by static.)

The player and FoxFear exchanged a look of curiosity, the story of Elliot Ludwig intriguing them both.

The Player turns around and sees a vent cover they aim the GrabPack and fires, pulling the vent cover off.

FoxFear and the player cautiously approached the open vent, the darkness inside seeming to stretch endlessly. With a sense of determination, they entered the vent, their hearts racing with anticipation as they ventured deeper into the unknown.

They enter a room walled with cement, and various items that are scattered along the floor. For example, boxes and sheets of paper can be seen stacked or laying across the floor. A large shelf with a power source can be seen, a Huggy cardboard cutout leaning on said shelf, a stepladder, and a Bron cardboard cut-out can be seen on the top. 2 power sticks are planted into the ground needed to have the GrabPack cable touching them to fully turn on the power.

The Player walked in the room with FoxFear on his shoulder, suddenly a box falls off near the power outlet.

The player jumped in shock as the box fell near the power outlet, their eyes wide with fear. FoxFear's fur stood on end, their plush body trembling with anxiety as they clung tightly to the player's shoulder. The sudden noise and movement in the room sparked a sense of unease in both of them.

It was Poppy.

"Oh, uh sorry. I didn't mean to scare you. I was just trying to get the power back on", she gestures to the power outlet behind her, "Here" she moves to the side out of the way.

The player hesitated for a moment, unsure of what to make of Poppy's sudden appearance. But with a sense of determination, they approached the power outlet, the GrabPack aimed at the power outlet planted in the ground.

As the player moved around the room, expertly manipulating the GrabPack to connect the cables around the power sticks, Poppy watched with curiosity. The cables hummed with energy as they made contact with the power source, the room slowly beginning to light up as the power was restored.

With a sense of relief, the player turned to Poppy, a smile on their face as they gestured towards the now illuminated room. Poppy's eyes widened in awe at the restored power, a sense of wonder filling her porcelain features.

"Ahem, uh I wanted to thank you both for freeing me, I was stuck in there for so long. thank you, I'd like to pay you back" she walks into a vent her voice still present. "There's a train station nearby, it needs a code and I have it, were gonna get out of here" she pops up in a small vent near the vent that the two came out of. "As soon as you get on up here."

A Yellow bar is seen near the vent, allowing the GrabPack to pull them up. The player aimed the GrabPack at the yellow bar, firing the cable and pulling themselves and FoxFear up through the vent. They go through the vent back into Eliot Ludwigs office, Poppy is in another small vent.

"Hey. I'm up here! I see you." Giggle "I should be able to follow you two through the vents." 

With Poppy now following them through the vents, the player and FoxFear carefully made their way back towards the dual GrabPack scanner right of the office, now powered on, the player slaps both hands on there and a small loading bar goes up before the gated door opens, a long and wide drop on the other side, another yellow handle is seen above it.

The Player took a deep breath as they tightly gripped onto FoxFear, feeling the plush creature's fear and anxiety through their touch. With a determined look in their eyes, he focused on the task ahead. The abyss lay before them, a wide and ominous drop that seemed to stretch endlessly. Steeling themselves for what was to come, the Player readied the GrabPack, aiming for the yellow handle high above.

The room was silent, the only sound the soft whirring of the GrabPack as it prepared to launch the cable. The air was heavy with tension, the fear of the unknown hanging in the air. The Player glanced down at FoxFear, their plush body trembling slightly on the player's shoulder. With a reassuring pat on FoxFear's back, the Player took a step back, preparing to leap.

And then, with a sudden burst of energy, the Player leaped forward, the blue hand of the GrabPack gripping onto the yellow handle above the drop. The cable extended with a low hum, and the Player swung across the gap, soaring through the air with grace and determination. FoxFear held on tight, their eyes wide with fear and excitement as they soared across the abyss, feeling the rush of adrenaline and hope as they landed safely on the other side.

The Player and FoxFear exchanged a look of relief and triumph, a sense of accomplishment filling their hearts as they stood on the safe side of the gap. The Player's grip on FoxFear tightened, a silent promise of protection and strength as they prepared to face the challenges ahead. And with Poppy guiding them through the vents, the trio continued their journey towards the train station, their spirits high and their determination unwavering.

A giant hole is in the next room, Poppy stand in front of it seemingly waiting with her back turned.

The player and FoxFear cautiously approached the giant hole in the next room, the abyss below seeming to stretch endlessly. Poppy stood in front of the hole, her back turned to them as if waiting for their arrival, she turns around.

"Listen I'm going to need you to trust m-"

A stretchy hand suddenly emerged from the abyss, grabbing Poppy and dragging her down into the darkness as she let out a piercing scream. The player and FoxFear gasped in horror, their eyes wide with fear as they watched their newfound ally disappear into the depths of the hole.

The room fell silent, the only sound the echo of Poppy's scream lingering in the air. The player and FoxFear exchanged a look of shock and disbelief, unsure of what had just happened. The sense of danger and uncertainty loomed over them once more, their hearts racing with fear as they tried to process the sudden turn of events.

"Holy Fu-" They look at FoxFear. "Gotta stop that." 

The Player takes a deep breath.

"We gotta follow her."

FoxFear's plush body trembled with fear and uncertainty as they looked up at the Player, their eyes wide with concern. The thought of venturing into the dark abyss below sent chills down their spine.

With a shaky hand, FoxFear gestured towards the hole, their fear evident in their trembling form. They looked at the Player, a mixture of disbelief and fear in their eyes, silently conveying their hesitation and unease about the daunting task ahead. 

"Yes that means were taking a gamble here, either we land on something soft or..." He stops seeing FoxFear trembling.

FoxFear's plush body quivered with fear as they took a hesitant step back from the Player. Their small, stitched feet shuffled nervously on the ground, their tail curling tightly around their form in a gesture of self-comfort. Wide, fearful eyes remained fixed on the dark abyss below, a tangible sense of dread hanging heavy in the air.

Despite the fear and uncertainty that gripped them, FoxFear forced themselves to muster a semblance of bravery. With a deep breath, they steeled themselves for the unknown, a mixture of determination and trepidation flickering in their gaze. Each step back felt like a retreat from the impending danger, yet a necessary act of self-preservation in the face of the looming void before them.

As they positioned themselves a safe distance from the edge of the hole, FoxFear clung closer to the Player, seeking solace in their presence amid the unsettling circumstances. The plushie's anxiety mirrored in their trembling form, a silent plea for reassurance radiating from their every fiber. In that moment of vulnerability, FoxFear's resilience and courage shone through, a silent testament to their unwavering spirit in the face of adversity.

"Yeah sorry in advance about this but we need to move."

As the player aimed the GrabPack at FoxFear, the plushie's eyes widened in fear and anticipation. Their plush body trembled with anxiety as the blue hand of the GrabPack extended towards them, a low hum filling the air. FoxFear's heart pounded in their chest, their small frame frozen in place as the cable of the GrabPack extended closer and closer.

With a sudden lurch, the blue hand of the GrabPack latched onto FoxFear, pulling them towards the player. The plushie let out a soft gasp of surprise and fear as they were grabbed by the mechanical device, their body being lifted off the ground and drawn closer to the player. FoxFear's small plush limbs dangled in the air, their eyes wide with shock and uncertainty as they were carried towards the edge of the abyss.

Despite their attempts to resist, FoxFear found themselves unable to break free from the grip of the GrabPack. Their fear and helplessness were palpable as they were pulled closer and closer towards the unknown depths below, their heart racing with the dread of what awaited them on the other side of the hole.

As FoxFear's body was brought closer to the edge, a sense of resignation washed over them. The plushie's eyes pleaded with the player, a silent plea for safety and protection in the face of the looming abyss below. 

The Player's expression was a mix of determination and resignation as they silently muttered a prayer under their breath. With a deep breath, they took a leap of faith, plunging down into the dark abyss below with FoxFear still in the grip of the GrabPack. Their plush body trembling with fear as they were carried into the unknown depths below.

As they fell, the rush of air and the darkness surrounding them heightened the sense of fear and uncertainty. FoxFear's eyes were wide with terror, their plush body tense with anticipation as they descended into the darkness. The GrabPack's grip on them was unwavering, the cable taut as they plummeted deeper and deeper into the void.

As they fell into the darkness, the sensation of freefall quickly shifted into a rapid slide downwards. The air rushed past them, the sound of their descent echoing through the void. FoxFear's plush body trembled with fear and uncertainty as they slid deeper and deeper into the unknown, the GrabPack's grip on them keeping them close to the player.

The darkness enveloped them, the only light coming from the dim glow of the GrabPack's cable as it extended downward. The rush of wind and the speed of their descent heightened the sense of fear and anticipation, FoxFear's heart pounding in their plush chest as they braced themselves for what awaited them at the bottom.

With a sudden jolt, the slide came to an abrupt stop, the player and FoxFear landing in a small, chamber. 

The Player opens his eyes. 

"I'm alive? I'M ALIVE!"

FoxFear looked around with wide eyes, their plush body trembling with fear and relief. They let out a soft sigh of relief as they realized they had survived the fall. The chamber they landed in was dimly lit, the air heavy with silence and anticipation.

The Player stood up, his heart pounding with adrenaline as he took in their surroundings. 

There was a shutter blocking their path with the sign above it saying, "Game Station" with a wire connected going into a room labeled "Power."

FoxFear watched nervously as the Player approached the shutter blocking their path. The sign above it raised a glimmer of hope, a potential way out of the chamber. The wire connected to the room labeled "Power" suggested that restoring power might unlock the shutter and allow them to progress.

With a sense of purpose, the Player made their way towards the room labeled "Power," their determination unwavering. FoxFear clung tightly to them, their plush body still trembling with remnants of fear from the fall. 

The room labeled "Power" was a small, compact, hanging room with many wires and cement walls.

There were two power rods (Power sticks) two outlets were next to each other but separated by the catwalks.

The player aims the hand at the power outlet and wraps the cable around the power rod, but a door comes up near the outlet severing the connection as it goes back down.

The Player, undeterred by the unexpected door that severed the connection to the power rod, turned their attention to the other outlet in the room. With determination driving them forward, they aimed the hand of the GrabPack at the second power outlet and wrapped the cable around the power rod. As they attempted to establish the connection, the door suddenly came up near the outlet, once again severing the connection.

The Player's brow furrowed in frustration as they were met with the same result. Despite their efforts, the door seemed to work against them, preventing them from restoring power to the room. FoxFear watched nervously from the sidelines, their plush body tense with anxiety as they observed the Player's struggles.

Disregarding the obstacle posed by the door, the Player decided to take a different approach. They carefully angled their body so that the cable of the GrabPack was not near the door near the outlet. With a steady hand and unwavering focus, they wrapped the cable securely around the power rod, ensuring a strong connection.

Despite the looming presence of the door, the Player remained determined, their eyes fixed on the task at hand. With a deep breath, they activated the GrabPack, the cable humming with power as it established a connection to the power source. The room filled with a soft glow as the power was restored, illuminating the chamber with a warm light.

FoxFear claps.

The Player turned to FoxFear, a smile of relief on their face as they saw the room illuminated once more. The sense of accomplishment and satisfaction filled the air.

With a nod of determination, the Player approached the shutter, the shutter began to rise, revealing a passage forward, A long Hallway with a red hand scanner above a shutter.

The Player's hand moved with precision as they aimed the red hand of the GrabPack at the scanner above the shutter. But before it could make contact, a stretchy hand emerged from the darkness, grabbing the red hand before it could touch the scanner.

FoxFear gasped in fear and shock, their plush body trembling with anxiety as they watched the unexpected interference. 

"New Playmates!"

FoxFear felt a surge of fear and unease. The Player's expression was a mix of surprise and concern as they realized they were not alone in the chamber.

The stretchy hand tears it off the cable. The sudden loss of the valuable tool sent a shiver of fear down FoxFear's spine, their plush body frozen in place with terror.

Mommy Long legs crawls out of the darkness above her limbs helping her stay on the walls, she had Poppy in one of her hands, her mouth had a web over it.

"It's been so long. Isn't this exciting Poppy? Very exciting Mommy." She leans closer. "Mommy heard Miss Poppy was just going to give you the train code to escape, now how is that fun? Instead, why don't we make a game out of it? The game station is still working, it'll be just like old times" She waves Poppy in front of them. "And if you win all 3 games, I'll give you the train code." Gasp. "Mommy loves that idea Poppy, oh you're going to have so much fun. Head to musical memory and Mommy will get things started."

She then begins to speak in a creepier tone, she leans in closer to the two.

"Obey the rules, or I'll tear you two apart limb from limb and eat your insides while you're still alive."

She laughs before crawling back into the darkness above with Poppy. The shutter begins to go up leading to the Game Station.

The Player and FoxFear exchanged a look of fear and uncertainty as Mommy Long Legs disappeared back into the darkness, her eerie threat still ringing in their ears. The sense of danger and tension that filled the chamber was palpable as they prepared to face the challenges ahead.

With a deep breath, the Player and FoxFear approached the shutter leading to the Game Station. The eerie atmosphere and unsettling presence of Mommy Long Legs lingered in the air, adding to the sense of dread and anticipation as they prepared to enter the mysterious Game Station.

They cautiously stepped through the shutter and into the Game Station, the sound of eerie music filling the room. It was underground area with no natural light, It contains a series of playground structures for kids to play. These structures are incredibly colorful, full of red, yellow, and blue colors. Most of the structures include a playground-like area with slides, circular monkey bars, and spinning wheels. In the far center of the area, a massive train can be seen under the Game Station logo.

FoxFears eyes sparkled at the play structures. The Player, however, felt a sense of unease as they took in the colorful but unsettling surroundings. The sound of the eerie music added to the atmosphere of the Game Station, filling the air with a sense of foreboding.

As they made their way further into the Game Station, they noticed a series of posters on the walls depicting various games, each with a different theme and challenge. 

The player and FoxFear exchanged a look of determination as they approached the console with the levers, each representing a different game. With a deep breath, the Player reached out and pulled the first lever, a sense of anticipation filling the air as they prepared to face the challenges that awaited them.

The lever clicked into place, and a female voice fills the air.

"Hi kids, welcome to the Game Station! I'm Stella, and we've made 3 super-duper fun games, these games show us how crazy smart and strong you are, follow Mommy down the stairs and well start by playing Musical Memory! See you in a bit."

The stairs to Musical Memory begins to open, The Player grabs FoxFear and walks down only to see half shutter, an opening in the middle with and hole in the wall to the right of it.

The Player furrows his brow for a minute, before setting FoxFear down on the other side of the shutter.

"Hey, stay there, I'm pretty sure this hole loops around to there."

FoxFear nodded nervously as the Player instructed them to stay put on the other side of the shutter. They watched with anxious eyes as the Player carefully navigated through the opening in the wall, disappearing from view.

As FoxFear waited alone on the other side, their plush body trembled with fear and uncertainty. FoxFears anxiety began to spike, their mind racing with thoughts of the dangers that lay ahead. Despite their fear, they tried to stay strong and brave, knowing that the Player would return for them soon.

Finally, the Player emerged on the other side of the passageway, back in the room with FoxFear. The plushie looked up with relief as they saw the Player return, a sense of comfort washing over them at their presence. (The player now has a green GrabPack hand where the red hand used to be, it is able hold electricity for a limited time about 10 seconds but can also be used as a normal GrabPack hand as well.

The walk until a Bunzo Bunny cutout is seen with a red button. The player presses it.

"I know when your birthday is! June 28t!" Giggles.

The Player's expression turned cold and unamused as they glared at the Bunzo Bunny cutout. With a determined look in their eyes, they aimed the blue hand of the GrabPack at the cutout before launching it forward. The cable extended with a swift movement, grabbing onto the cutout and forcefully pulling it down to the ground. The sound of the cutout hitting the floor echoed through the room, a reflection of the Player's frustration and resolve in the face of the unsettling game.

"Shut up."

He walks with FoxFear on his shoulder into a room with a circle platform, In front and behind the player are two screens.

The screens come to life showing a video.

Game Station Tape Narrator:

"Welcome to Musical Memory!"

Game Station Tape Narrator:

"This advanced memory and cognitive recognition test is designed to stimulate several segments of the brain, allowing us to see how quickly and efficiently your brain works."

Game Station Tape Narrator:

"A sequence of colors will be shown, and you must recreate the exact sequence using the buttons around you."

Game Station Tape Narrator:

" Bunzo will slowly lower towards you. When you complete a color pattern correctly, Bunzo will rise back up." 


Fear slowly goes over FoxFear.

Game Station Tape Narrator:

"When you input a pattern incorrectly, Bunzo will lower towards you faster. If Bunzo reaches you, your test is over."

Game Station Tape Narrator:

"The test will become more difficult as it continues with longer patterns, and quicker succession.

Game Station Tape Narrator:

"That's all. Good luck!

(The tape freezes, then shuts off)

Both of them look up to see Bunzo up in a tube, a cord attached to him. Mommy goes onto the glass in the observation deck.

"Oh, isn't it amazing? Mommy hasn't seen the place up and running in years! Mommy can only imagine how excited Bunzo is! It's been such a long time since he's been able to play, to cheer, to eat.

Buzo slowly lowers down to the edge of the pipe before clapping his cymbals together 3 times before going back up. 

"Oh, that's the dinner bell! Good luck."

4 buttons appear in front of The Player, blue, yellow, red, green.

(The screen will change to whatever color it says)

"Red"

The player uses the GrabPack to hit the red button. A cheer is heard.

"Red, Green"

The player quickly hits the red and green buttons in succession. Bunzo claps his cymbals in approval.

"Red, Green, Green"

The Player swiftly presses the red, green, and green buttons in the correct order, each button lighting up with a satisfying beep. Bunzo rises back up in excitement, his jovial expression evident as he claps his cymbals in approval.

"Red, Green, Green, Yellow"

The Player's fingers moved with speed and precision as they pressed the red, green,and yellow buttons in quick succession, successfully completing the color sequence. Bunzo rose higher in the tube, his cheerful demeanor a sign of encouragement for the Player.

"Red, Green, Green, Yellow, Yellow"

The Player continued to replicate the color pattern.

A noise of triumph plays, a violet button appears behind the player, the voice is going faster.

"Round two"

"Red"

The Player quickly presses the red button.

"Red, Green"

The Player swiftly hits the red and green buttons in succession.

"Red, Green, Yellow"

The Player's fingers move with speed and accuracy, pressing the red, green, and yellow buttons in the correct order.

"Red, Green, Yellow, Blue"

The Player continues to follow the color sequence, pressing the buttons as they light up.

"Red, Green, Yellow, Blue, Violet"

"Violet?!"

The Player's eyes widen in surprise at the unexpected addition of the violet button in the color sequence. With a quick reaction, they press the violet button, completing the sequence successfully.

A white and orange button appears to the sides of the player.

"Okay! This cheating now!"

"Round three"

"White"

The Player quickly presses the white button.

"White, Orange"

The Player swiftly hits the white and orange buttons in succession.

"White, Orange, Violet"

The Player's fingers move with speed and precision, pressing the white, orange, and violet buttons in the correct order.

"White, Orange, Violet, Green"

The Player continues to follow the color sequence, pressing the buttons as they light up.

"White, Orange, Violet, Green, Red"

The Player quickly presses the red button to complete the color sequence.

"White, Orange, Violet, Red, Green, Blue.

The player puts in the color sequence but hesitates on the last one not remembering.

FoxFear whispers in his ear.

"Blue."

The Player quickly presses the blue button, completing the color sequence just in time. The screens flash in victory as Bunzo claps his cymbals in approval, rising back up in excitement. 3 more buttons appear, a J symbol is hanged up on a button, a heart symbol button is to the side of them next to the white, and a pi symbol appears near the green button.

"Round 4"

"Stop! Man, I don't wanna play no more!" The Player says angry.

The voice was incapably fast but still readable.

"Blue"

The Player hesitated, feeling frustration and fatigue setting in after the intense round of color sequences. FoxFear looked up at the Player with a mix of concern and encouragement in their plush eyes, silently urging them to keep going.

With a deep breath, the Player refocused their attention on the task at hand, determined to see it through to the end. They pressed the blue button, successfully completing the first step of the color sequence.

"Blue, Pi"

"PI?! Are you kidding me!"

The Player's frustration bubbled to the surface as they heard the unexpected addition of the pi symbol in the color sequence. FoxFear's presence on their shoulder offered a sense of comfort and support, their plush form a silent reminder to stay focused and determined.

With a sigh, the Player pressed the pi symbol button, continuing to follow the color sequence despite the added challenge.

"Blue, Pi, J"

The Player swiftly pressed the J symbol button, their determination pushing them forward in the face of the escalating difficulty.

"Blue, Pi, J, Heart"

The Player's fingers moved with speed and accuracy as they pressed the heart symbol button, completing the color sequence successfully. 

"Blue, Pi, J, Heart, Orange"

The player hesitates not remembering the last order.

FoxFear whispers in the Player's ear, "Orange."

With a nod of gratitude, the Player swiftly presses the orange button, completing the color sequence just in time. The screens flash in victory as Bunzo claps his cymbals in approval, rising back up in excitement. 

"Round 5"

Multiple buttons appear around the player.

"WHAT THE FUCK!"

The screen goes fast totally unreadable for anyone, this was impossible. A button with a power symbol is seen spinning around.

The Player's frustration and panic escalated as the color sequence became impossible to decipher, the buttons flashing by too quickly for them to keep up. FoxFear's anxious presence on their shoulder added to the tension, their plush body trembling with fear and uncertainty.

With a sense of desperation, the Player aimed the green GrabPack hand at the spinning power symbol button, their fingers pressing the trigger repeatedly in a frantic attempt to hit the target. The cable extended and retracted in a blur of motion, the Player missing several times before finally landing a direct hit on the power button.

As Bunzo was about to crash the cymbals around his head, the power symbol button activated, the whole room goes dark, the power turns off in the room.

  The sudden darkness enveloped the room, a sense of unease hanging heavy in the air.

FoxFear clung to the Player, their plush body trembling in the darkness as they awaited the next turn of events. The Player's heart raced with a mix of fear and determination as they prepared to face whatever challenges lay ahead in the darkened Game Station.

Mommy Long Legs appears at the window again.

"Oh... it broke. Thats not fun. For doing such a splendid job, Mommy has decided to give you part of the code for the train."

She reaches her hand out into a vent until her hand appears out a vent in the room holding part of the code.

The Player cautiously approached the vent where Mommy's hand emerged, his hand reaching out to retrieve the piece of the train code. FoxFear watched nervously, their plush body tense with anticipation as the Player grabbed the code fragment.

As the Player secured the train code, a sense of relief and accomplishment washed over them. 

"Mommy was hoping that the game could last a little longer, it's okay though, Mommy knows other ways to play with you."

The Player furrows their brow and clears their throat before pointing to FoxFear, indicating not to say that around a child.

Mommy Long Legs retreats into the darkness of the observation room.

The walkway goes back up to the platform, the door opens up.

FoxFear climbs down The Player and walks over the walkway to the other side of the door, The Player attempts to do the same but the walkway falls under their weight, The Player lands on the ground, it actually wasn't that deep, a door is seen in front of him, he sighs realizing he's gonna have to take a different way.

"Hey, go ahead and head back to the Game Station!"

FoxFear trembles at the idea of leaving him.

"Don't worry I'll meet you there!"

With a hesitant nod, FoxFear reluctantly turned back towards the Game Station, their plush body still trembling with fear and concern for the Player. The thought of leaving the Player behind filled them with unease, but they knew they had to trust in their companion's abilities to find another way.

As FoxFear made their way back to the Game Station, the sense of isolation and fear weighing heavily on their small frame. They clung to the memory of their partnership with the Player, finding solace in the hope that they would be reunited once more.

FoxFear sat on the ground near the console, their plush body huddled close to the colorful play structures. Their small form trembled with anxiety and fear, their wide plush eyes casting a worried gaze towards the door through which the Player had disappeared.

Their tail curled tightly around their form, a gesture of self-comfort in the unsettling atmosphere of the Game Station. Despite the eerie music and the uncertain fate of the Player, FoxFear tried to stay strong and composed, their plush features reflecting a mix of concern and determination.

They waited with bated breath, their plush ears twitching at the slightest sound. The sense of solitude and uncertainty weighed heavy on their small frame, their anxiety growing with each passing moment. 

As FoxFear sat near the console, their plush body shaking with anxiety, they reached for their tail with a trembling hand. With a gentle tug, they pulled their tail, releasing a puff of calming chamomile from their mouth. The soothing scent filled the air, enveloping FoxFear in a sense of relaxation and comfort amidst the tense atmosphere of the Game Station.

The fragrant aroma of chamomile wrapped around them, easing their fears and anxieties as they awaited the return of the Player. FoxFear's plush form seemed to relax slightly, their wide plush eyes reflecting a glimmer of peace in the midst of the unsettling surroundings.

The calming effect of the chamomile scent washed over FoxFear, offering a moment of respite from the fear and uncertainty that lingered in the air. With a deep breath, they closed their eyes and allowed the soothing aroma to envelop them, finding a moment of tranquility in the midst of the chaos around them.

As they sat there, surrounded by the colorful play structures and the eerie music of the Game Station, FoxFear's plush body seemed to relax slightly, a sense of calm settling over them. The scent of chamomile lingered in the air, a gentle reminder of the hope and resilience that they carried within them.

After like 30 minutes (Plus puzzles) the player emerges from the steps of Musical Memory.

FoxFear looked up with relief as they saw the Player return, a sense of reassurance washing over them at their companion's safe return. The Player approached FoxFear, a smile on their face as they reached out to gently pick up the plush creature.

"Hey there, buddy. I'm back," the Player said, their tone filled with relief and determination. 

With a nod of agreement, FoxFear clung to the Player, their plush body still trembling slightly from the anxiety of being separated. 

The player pulls the second lever and the voice plays.

"Woah! You did fantastic! Who gave you permission to be this smart? Mommy is super proud of you but I'm pretty sure she's already told you that. Our next game is Whack-a- Wuggy! Head down the stairs and have fun!

As the stairway to Whack-a-Wuggy opened, the Player and FoxFear cautiously made their way down, the anticipation building as they entered the next game.

They walked until they entered a large circular room, the door closes behind them, the floor is covered in what appears to be sand, along with multiple drawings of colorful buildings on the walls. There are 18 holes in the walls. The lighting is dim on the holes. Above the area, there is an observation room with a big window.

A voice rings out from a monitor in the corner of the room.

Narrator:

"Welcome to Wack-a-Wuggy!"

Narrator:

"This advanced test is designed to assess the extent of your reactionary abilities."

Narrator:

"A dual palm GrabPack will be provided to you for this test."

Narrator:

"Around you are 18 sizable holes. An adorable Huggy Wuggy toy could appear out of any one of these holes."

Narrator:

"If one comes out, hit it with your GrabPack."

Narrator:

"That's all. Good luck!

(The tape ends)

"Fuc.... Fun!" The player says being mindful of FoxFear. 

Mommy Long Legs appears at the observation window.

"The toys in this game used to have string attached to them so they could be pulled back if they got to close to the children, hm have fun."

The lights turn off and the sound of the holes opening goes into their ears.

The Player and FoxFear stood in the dimly lit room, the tension palpable as the sound of the holes opening filled the air. FoxFear clung to the Player, their plush body trembling with fear and anticipation as they awaited the appearance of the Huggy Wuggy toys.

With a deep breath, the Player readied themselves for the challenge ahead, their GrabPack in their hands ready for action. The sudden darkness and the sound of the holes opening added to the eerie atmosphere of the game, heightening the sense of urgency and anticipation.

As the first hole opened, a small Huggy Wuggy toy emerged, its fluffy form barely visible in the dim lighting. The Player's hand moved with precision as they aimed the GrabPack at the emerging toy, the cable extending with a swift motion to make contact.

The GrabPack's blue hand made contact with the Huggy Wuggy toy, a satisfying beep sounding as the toy was hit. FoxFear watched nervously from the Player's shoulder, their plush eyes wide with anticipation as they waited for the next toy to appear.

Holes continued to open around the room, each one revealing a different Huggy Wuggy toy. The Player's reactions were quick and precise, the cable of the GrabPack extending to hit each toy with accuracy. FoxFear held onto the Player tightly, their plush body tense with fear and excitement as they experienced the fast-paced game unfold before them.

As the minutes passed, the sound of the holes opening and the motion of hitting the toys became a rapid and intense experience. The room filled with the sound of beeps as the toys were hit, the atmosphere charged with energy and anticipation.

After the intense round of Whack-a-Wuggy, the lights in the room slowly began to brighten, the sound of the holes opening fading away. The Player and FoxFear stood in the now well-lit room, their hearts racing with the adrenaline of the game.

"You did it. Hooray! Mommy is so "proud" of you two, here Mommy has another hint for you."

The shutter door opens with Mommy's hand sticking out with another piece of the code in it.

The Player cautiously approached the vent where Mommy's hand emerged, their hand reaching out to retrieve the piece of the train code. FoxFear watched nervously, their plush body tense with anticipation as the Player grabbed the code fragment. The shutter closes as she retracts her hand when he takes the code. 

"Only on game left to play, hm sad. Mommy was hoping you'd two stay forever, though it's never too late to change your mind." She laughs as she disappears from view.

The shutter door opens revealing a spiral rainbow staircase, broken, missing lots of its boards, a yellow bar is seen at the top of the staircase.

The Player and FoxFear exchanged a look of determination as they prepared to ascend the broken rainbow staircase. With a sense of caution, the Player carefully navigated the missing boards, ensuring their steps were steady and sure. FoxFear clung tightly to their shoulder, their plush body trembling with anxiety as they made their way up the spiral staircase.

As they reached the top of the staircase, the Player spotted the yellow bar above them. With a deep breath, they aimed the green GrabPack hand at the yellow bar, firing the cable and pulling themselves up to the next level. FoxFear watched nervously as the Player ascended, their plush body tense with anticipation as they awaited the next challenge.

The two emerged to the top, a CandyCat cutout is at the top, the player presses the button.

"Click the button to feed me candy!"

"Yeah, no"

The Player goes to a step and grabs the cutout with the GrabPack and pulls the cutout down the middle of the spiral staircase, making it fall.

The sound of the CandyCat cutout falling echoed through the room as the Player removed it.

They walked around in the The Cart Corridors a yellow, bland railway. It includes a straight path of rails that are blocked by iron cage doors. The floors are filled with tiled white and yellow colors. When they enter the room, there is a big "Cart Corridors" logo seen. Multiple ventilation systems can be found on the top walls or on the bottom walls. They walk until they see a gate with a lever on the other side. 

Suddenly the shutter opens on the other side, revealing a long lanky creature. FoxFear and The Player look at each other. 

"Didn't we..."

The creature walks forward into the light, it looks almost like Huggy Wuggy but with pink instead of blue fur, it tilts it head to the side as it looks at the two before looking at the lever next to it and looking back.

  Its long hand reached out, fingers curling around the lever as it slowly began to pull it down.

As the lever was pulled, the gate began to creak open, The creature's eyes, a stark contrast against its pink fur, remained fixed on the gate as it swung open, a sense of silent intention in its gaze.

With the gate fully open, the creature turned its head to look back at the Player and FoxFear. Its expression was unreadable, its pink fur standing out in the dim light of the Cart Corridors. With a tilt of its head to the side, it seemed to acknowledge their presence before turning and walking away, its long limbs carrying it around the corner and out of sight.

The Player snaps back to reality.

"Hey wait!"

They hurriedly followed after the creature, their heart racing with a mix of curiosity and determination. FoxFear clung tightly to the Player, their plush body tense with anticipation as they made their way around the corner just to see it gone.

(I'm gonna spare you the details of the puzzle and just move on to the statues. I'm increadably tired and desperately wanna work on chapter 3 "Deep Sleep so the writing ahead of this might get lazy.)

The Player pulls the final lever on the console and the voice plays.

"Geez! Have you played these before? You're so good! Seems like you're ready for the final game, Statues! Follow Mommy down the stairs one last time, I hope you had a fun day at the Game Station. See you next time.

A yellow handle pops out of the door signaling the player to pull the door open. The Player uses the grab pack on the handle and opens the door leading to Statues.

The Player and FoxFear made their way down the final set of stairs, the anticipation building as they entered the Statues game. The room they entered was dimly lit, a small castle wall is in front of them with another tv monitor in the corner.

Game Station Tape Narrator:

"Welcome to Statues!"

Game Station Tape Narrator:

"This advanced obstacle course is designed to test your physical endurance and strength"

Game Station Tape Narrator

"The rules are simple. The lights will turn off. You can move through the obstacle course at this time. However, when the lights turn on, you can look around but not move. You may move again once the lights turn back off."

Game Station Tape Narrator

"The lovable PJ Pug-a-Pillar will follow you.

PJ Pug-a-pillar moves out of the corner of their eyes, his bug eyes stare at the two.

Game Station Tape Narrator

 If PJ reaches you, your test is over"

Game Station Tape Narrator "That's all. Good luck."

(I'm so tired I'm just gonna use the wiki to tell the description of the room. The first section is a mini maze of castle walls. The second section is a giant pit of blue foam cubes with rings above to grapple on to. The player can choose to get across using the rings or walking in the foam. However, the rings are hard to grapple onto and you must stay on when the lights come on without moving. The foam is a slower but easier way as PJ crawls on the poles holding the rings. However, you can easily swing to the third section if you are close enough and have built up enough momentum. The third section is a maze of tunnels to crawl into with three openings: easy, medium, and hard. The easy opening is a shorter route while medium and hard are longer. The fourth and last section is another pit of blue foam but this time it has yellow platforms in the pit to jump from one to another.)

Mommy Long legs appears at the overhanging observation deck.

"It was so sad to see the kids go, they called me Mommy because I was the closest thing they had to one. But they come for games and never come back, isn't that right Y/N?"

FoxFear freezes.

"They left Mommy to die alone, Mommy didn't deserve that." She points at The Player" But you, you worked here, so if anyone deserves to die alone, or with a small fox, its you." 

She disappears from view and the gate blocking the first part of the game.

As The Player and FoxFear made their way through the obstacle course in the dimly lit room, FoxFear clung tightly to The Player's shoulder. With each step, their small plush body trembled with anticipation and fear, their wide, plush eyes wide with unease.

As the lights turned off, The Player would move through the maze of castle walls, their movements careful and deliberate. FoxFear's grip on The Player's shoulder tightened, their plush form seeking reassurance and stability in the darkness.

When the lights suddenly turned on, The Player froze in place, following the rules of the game. FoxFear remained still as well, their plush body tensing with the need to hold their position. Their wide eyes glanced around the room, taking in the sight of the obstacle course and the looming presence of PJ Pug-a-Pillar.

When the lights turned off again, The Player continued to navigate the maze, FoxFear clinging on for dear life as they moved forward. With each fluctuation of light, FoxFear's plush body tensed and relaxed in sync with the changing environment, their grip on The Player's shoulder never faltering.

As they reached the second section with the pit of blue foam cubes and the rings above, The Player had to make a choice on how to proceed. The lights flickered on and off, forcing them to stay still and keep their balance as FoxFear braced themselves for the tense moments of stillness.

The Player stood at the edge of the pit of blue foam cubes, their eyes scanning the rings above for a possible route across. With a deep breath, they made the decision to take the riskier but faster path by swinging from the rings. As they climbed the curved ladder to reach the first ring, FoxFear held on tightly to the Player's shoulder, their plush body trembling with a mix of fear and excitement.

With a firm grip on the first ring, the Player swung across the pit, their movements quick and precise as they navigated from ring to ring. The lights flickered on briefly, forcing them to stay still in a moment of tension before swinging again once the lights went off. FoxFear's eyes widened with each swing, their plush ears perked up as they watched the Player move with agility and determination.

As the Player reached the final ring on the other side of the pit, they landed safely on the yellow platform. FoxFear let out a sigh of relief, their plush body relaxing slightly as they felt the tension of the swinging sequence dissipate. The lights turned off once more.

He ran and spotted 3 tunnels, easy, normal and hard, signs over each one labeling their difficulty.

The Player hesitated for a moment, unsure of which tunnel to choose. With a deep breath, they considered their options carefully, weighing the risks and rewards of each path. FoxFear clung tightly to the Player, their plush body trembling with uncertainty as they awaited the decision.

After a moment of deliberation, The Player made a split-second choice and entered the middle tunnel with a sense of determination. 

As The Player and FoxFear navigated through the maze of tunnels, the lights flickered on and off, creating moments of tension and stillness. The Player's movements were careful and deliberate, their footsteps echoing through the narrow passages as they made their way through the maze.

Each time the lights turned on, The Player froze in place, their eyes scanning the tunnel for any signs of movement. FoxFear clung tightly to The Player, their plush body trembling with fear and anticipation as they braced themselves for the next round of stillness.

When the lights turned off, The Player continued to move through the tunnels, the path twisting and turning in unexpected ways. FoxFear held on for dear life, their wide plush eyes darting around the darkened passages as they followed The Player's lead.

With each fluctuation of light, the tension in the maze grew, the sense of unease and uncertainty palpable in the air. The Player and FoxFear moved with caution and precision, their determination unwavering as they navigated the challenging obstacles of the maze.

Eventually, they reached the end of the tunnel, emerging into the final section of the obstacle course, but the exit was caved in the distance. The Player jumps across the yellow blocks, stopping each time the lights turn on, after finally reaching the caved in part, they look around.

"It's rigged!"

FoxFear spots a yellow bar above the observation deck, they try to signal to the Player about the bar as PJ Pug-A-Pillar is close behind.

The Player sees FoxFear's signal and follows their gaze towards the yellow bar near the observation deck. With a nod of understanding, The Player aims the green GrabPack hand at the yellow bar, firing the cable and pulling themselves towards the observation deck. 

The force propelling them forward with speed and intensity. FoxFear clings tightly to the Player, their plush body trembling with fear and anticipation as they soar through the air towards the observation deck. The glass looms closer, the sense of urgency and determination fueling their flight.

As they make contact with the glass, a loud crack reverberates through the room, the force of the impact causing the glass to shatter into shards. The Player and FoxFear emerge on the other side, as they land on the observation deck, Player turns back to see PJ Pug-a-Pillar frozen in place, the lights still flickering back and forth. The Player spots a nearby hole and jumps down it knowing Mommy will be back to check to see if their dead.

FoxFear sniffles, they can't see out of their right eye.

FoxFear tapped the Player hesitantly, their plush body trembling with fear and concern. The Player turned to face them, their expression filled with worry as they saw the glass shard lodged in FoxFear's right eye, trickles of blood seeping out. FoxFear's wide plush eyes reflected a mix of pain and fear as they looked up at the Player, silently pleading for help.

"Help... please."

The Player's heart raced with adrenaline.

"Oh fuck uh..."

He kneels down gripping the glass shard.

"Quick question how do you like your brandades taken off?"

FoxFear sniffles from the pain.

"F.. fast why?"

 The Player carefully tried to maneuver the glass shard out of FoxFear's eye, but with each movement, the plushie's eye moved along with it, causing FoxFear to wince in pain. The glass seemed stuck in the delicate fabric of the plushie's eye, making it difficult to remove without causing further harm.

As The Player gently tried to extract the glass, FoxFear's plush body trembled with discomfort, their small form tensing with each shift of the shard. The blood trickling down their plush cheek added to the sense of urgency and concern in the room, the atmosphere heavy with the weight of the situation.

With a furrowed brow and a steady hand, The Player continued trying to carefully dislodge the glass from FoxFear's eye, their movements slow and deliberate. FoxFear's wide plush eyes were filled with pain and fear as they endured the uncomfortable process, their trust in The Player evident in the way they remained still despite the discomfort.

The Player let out a heavy sigh as they struggled to remove the glass shard from FoxFear's eye.

"I'm gonna have to pull it out... along with your eye..."

FoxFear's eyes widened in terror at the Player's words, their plush body trembling with fear. Despite the pain and uncertainty, they found themselves nodding in agreement, a sense of trust and bravery overcoming their fear.

The Player took a deep breath, his hands steady as he prepared to remove the glass shard. With a quick and decisive motion, he grasped the shard and pulled it out, causing FoxFear to let out a sharp cry of pain. The relief of the shard being removed was palpable, but the pain was still evident in FoxFear's plush features.

As the shard was removed, FoxFear clutched where their eye used to be, The Player looked at the shard it's gone right through the eyeball.

FoxFear's eye was a gaping hole now, blood staining their plush fur and a look of shock and pain etched on their features. The Player's heart dropped at the sight, guilt and regret washing over them for causing such harm to their companion.

"I'm so sorry."

FoxFear looked up at the Player with a mixture of pain in their single eye, they uncovered the hole revealing a white dilated pupil inside.

"It's okay... I'm okay," FoxFear mumbled, their voice quivering with pain and reassurance. They tried to convey a sense of bravery and resilience despite the injury they had sustained.

The Player felt a pang of guilt and sorrow at the sight of FoxFear's injured eye. They knelt down, their expression filled with regret and concern as they looked at their companion.

"Listen we can't stay here; Mommy will fin-"

Suddenly they hear Mommy's voice shouting in the distance.

"Where did you go? The game is over, you won! Come back and Mommy will give you the code! Pinkie promise."

The Player doesn't listen and grabs FoxFear and shoots the GrabPack at a pole above them, pulling them up.

Mommy's voice is mad.

"Mommy knows the game is really hard, but Mommy has just decided that you won. Come Back!"

The Player keeps putting distance between them.

Mommy's voice is now furious.

"The rules are so simple! You two die! Mommy gets to watch! COME BACK TO ME!"

The Player crouches through a vent attempting to put as much distance between them and Mommy.

"HOW DARE YOU DISOBEY ME! I'LL FIND YOU AND WHEN I DO!" Giggle." WHERE ARE YOU WHERE ARE YOU!"

(Gonna skip multiple puzzles because I really don't want to write them so Ima skip to the good part.")

As The Player runs, the sounds of Mommy's enraged voice echoed through the dark corridors. The tension in the air was palpable, their hearts racing with fear and adrenaline as they tried to escape the furious creature.

"She's getting closer," The Player whispered to FoxFear, their plush body trembling with fear as they navigated the narrow passageway. FoxFear clung tighter to The Player, their single eye wide with terror as they tried to stay calm in the face of danger.

As they emerged from the vent, they found themselves in a dark and unfamiliar area, the sound of Mommy's angry voice still ringing in their ears. The Player and FoxFear exchanged a look of determination, knowing they had to keep moving to evade the wrath of Mommy.

The Player looks up at a Dead end and sees a yellow bar, he aims the blue GrabPack hand at the bar but suddenly Mommy drops down before it can even get close.

(Mommy's deranged form right off the wiki, in her deranged form, Mommy's general appearance remains almost identical to her furious state. However, her eyes are now completely dilated, giving off an unhinged vibe. Her irises have also faded to a pale artichoke color. She will also no longer blink. Her hair is now twisted and mangled, no longer the neat curls in her previous two forms. Her hands are enlarged maniacally, and her fingers are splayed and elongated to resemble claws. Her body is also twisted in even more alarming and unnatural angles throughout her final chase.)

The Player backs up in surprise, FoxFear is silently crying as they stare at her, the Player backs up into a locked mechanical door.

"I ASKED YOU TOO PLAY FAIR! AND YOU CHEATED!" She rips a pipe off the wall in anger. "MOMMY HATES CHEATERS!" She crawls a little closer. "NOW WERE GOING TO PLAY ONE LAST GAME! Its called hide and seek. 10, 9.

The door begins to slowly open at 6.

The Player and FoxFear exchange a glance of fear and desperation as they realize they have to escape Mommy's deadly game of hide and seek. With a sense of urgency, The Player grabs FoxFear and rushes through the door as it opens, quickly navigating through the dark corridors in an attempt to evade Mommy.

Mommy's manic countdown echoes through the corridors, her enraged voice fueling The Player's determination to escape. 

As they race through the dark passageways, FoxFear clings tightly to The Player, their plush body trembling with fear and anxiety. 

(A few puzzles later, sorry.)

The Player quickly runs away to avoid Mommy, they hold onto FoxFear keeping them close, he crawls through a sewer vent as Mommy reaches hands, multiple hands appear in front of him, trying to grab him but he would go the other way the hands were, he reaches the end, a dead end, he looks around noticing a yellow bar high above him, Mommy's terrifying noises are getting closer. 

With urgency and determination, The Player aims the blue GrabPack hand at the yellow bar above and fires the cable, pulling themselves up towards the bar, they land on the ground with a thud still standing as he continues running, he spots the shutter with the lever next to it that they restored power too.

As The Player reaches the shutter, they swiftly pull down the lever, the gate opening before them. Just to see a Blue Grabpack sensor above a shutter at the end of a hall.

With a burst of adrenaline, The Player sprints towards the Blue GrabPack sensor, their heart pounding with fear and determination. FoxFear clings tightly to them, their plush body trembling with anticipation as they approach the sensor.

As they reach the sensor, The Player aims the GrabPack at the blue sensor, firing the cable and activating it. The loading bar underneath it slowly goes up as Mommy enters the hall.

"C'MON! C'MON! Please!"

The shutter opens revealing nothing but a small room with a weird machine with a lever near it, Mommy lunges at them but misses as The Player quickly moves to the side, she gets he hand stuck in the teeth of the device. (Grinder.)

The Player hesitates for a moment, seeing Mommy's hand stuck in the grinder, their heart racing with a mix of fear and relief. With a sense of urgency, they quickly reach for the lever, pulling it down with a swift motion. The grinder roars to life, the gears turning and the teeth grinding as Mommy is pulled into the machine.

"WHAT HAVE YOU DONE!" she rips her arm off just for her leg to get caught in the grinder. " HE'LL MAKE ME PART OF HIM! YOU CAN'T DO THIS TO ME!"

In a horrifying display of mechanical brutality. The Player and FoxFear watch in shock and horror as Mommy Long Legs is destroyed by the grinder, what's left of her lifeless body falling to the ground in a twisted heap.

The room falls silent, the only sound the hum of the now-stilled machine. The Player and FoxFear exchange a glance of relief and disbelief at the sudden turn of events. 

The Player smiles and is about to deliver the coldest one liner when a mechanical claw slowly appears out of a nearby slightly opened shutter and drags Mommy's body with it into the darkness.

The Player and FoxFear stood in stunned silence, their wide eyes reflecting the horror and disbelief of what they had just witnessed. The room was filled with the eerie aftermath of the grinder's destruction, the grinding and twisting noises now replaced by an eerie, haunting silence.

The Player's expression was a mix of shock and disbelief, their features frozen in a moment of realization at the gruesome fate that had befallen Mommy Long Legs. FoxFear clung tightly to the Player, their plush body trembling with a mix of fear and unease as they processed the gruesome scene before them.

The air was heavy with tension and unease until the mechanical door behind them opens up. The Player looks at FoxFear who is just staring at the grinder scene, their eye welled up with tears.

The Player gently picks up FoxFear, their plush body still trembling with fear and shock. 

As they exit the room, the sense of relief washes over them, the darkness and fear of Mommy's presence fading away in the wake of the grinder's destruction. 

(Above the Train Station)

They walk until they spot a small office, Poppy and the final train code piece in a web, The Player grabs the train code, ripping off the web from Poppy.

Poppys looks at the two blankly her voice filled with no emotion.

"Did you kill her."

The Player hesitantly nods.

"Good, I'll board the train, we need to leave." She walks into a small vent seemingly making her way into the train.

The Player holds FoxFear and walks along the catwalks until they come across a slide, he slides down, they are now behind the train, a green GrabPack scanner on the conductor door.

The Player grabs FoxFear and heads towards the conductor door, the green GrabPack scanner in front of them. The Player aims the GrabPack at the scanner and activates it, the loading bar filling up as the door unlocks.

The door opens revealing a console inside with kid symbols, colors and number, The Player sets FoxFear down on the chair as he puts the train code in, the console glows green and the Player pulls on a lever overhead the train begins moving into a tunnel, a junction coming up with a flashing arrow. Poppy's voice plays over a megaphone in the room.

"I was so scared that she would put me back in that case."

He voice starts getting creepy.

"But you saved me. You two are perfect, too perfect to lose."

The blinking arrow flashes from going forward to pointing to the right, the train changes direction.

"What?" The Player says confused.

"I'm sorry, I can't let you two leave."

The train goes around a corner.

"I've never met anyone like you two." Giggle. "Do you know how long I've been stuck in that case? Well too long, all that time to think and reflect, time to know exactly what to do when I was free. We'll set things right, terrible things have happened, but whenever I need you two to do something, your capable, we will... what the-"

The train begins going down a steep incline as Poppy's voice cuts out, rapidly gaining speed.

As The Player and FoxFear hurtle down the steep incline on the runaway train, a sense of panic and urgency fills the air. The sound of the train's machinery and the rush of wind drown out any other noise as they race towards an uncertain fate.

In a moment of quick thinking, The Player spots the emergency brake lever, their eyes widening in realization of the impending danger. With a swift movement, they grab the GrabPack and extend the cable towards the lever, aiming to pull it and hopefully bring the train to a stop.

FoxFear, feeling the urgency and fear of the situation, jumps onto the lever alongside The Player. Their plush body trembles with adrenaline and concern as they try to assist in pulling the lever, their small form adding to the force in an attempt to help bring the train under control.

The sound of metal grinding against metal echoes through the cabin as The Player and FoxFear struggle to pull the emergency brake lever. The tension in the air is palpable, the urgency of the situation weighing heavily on their shoulders as they fight against the speeding train's momentum.

The screeching of metal against metal fills the air as the train hurtles forward, the wheels grinding against the tracks. The force of the emergency brakes being pulled causes the train to lurch suddenly, tipping over on its side. The sound of glass shattering and metal bending reverberates through the cabin as the train crashes onto its side, sending debris flying.

Inside the cabin, The Player and FoxFear are thrown around as the train flips, their bodies tumbling in a whirlwind of chaos. The sensation of weightlessness fills the air as the world around them spins in a dizzying blur. The force of the impact throws them against the walls and ceiling as the train skids to a halt, the screeching of metal finally coming to a deafening silence.

Through the windows of the train, the world outside is a blur of motion as the train comes to a crashing halt. Smoke and dust fill the air as they brace for the impact, the sound of twisted metal and breaking glass accompanying the chaos of the crash.

The last things that are seen by The Player is a sign saying "PlayCare" before going unconscious.

End of Fly In a Web.

(Hey guys sorry about getting lazy on this one, really didn't want to type the whole thing, I'll make it up to you in the next chapter though.)

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